Age of Exploration | History Now. Interactive History
Our good friends at Gilder-Lehrman (Hi, Janice!) have released another of their quarterly journals. I'm labeling this as an interactive, but in reality, the audience for this sort of thing is going to be pretty narrow. Not that you couldn't use it to build something that told a story for kids and the average learner. But, you know, who's the hero here? Where is the character development? Why should a learner want to invest energy and emotion?
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